Death Sentence of Marbas: Difference between revisions
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| {{SkillText|Critical|120}} || 60 MP || {{SkillText|Heavy|144|120}} || 18 Seconds | | {{SkillText|Critical|120}} || 60 MP || {{SkillText|Heavy|144|120}} || 18 Seconds | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=2 | Normal !! colspan=2 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Gatling {{CZ}} !! Magic Shot {{CX}} !! Gatling {{CZ}} !! Magic Shot {{CX}} | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 214*93}}}}% || {{formatnum:{{#expr: 1924*10}}}}% || {{formatnum:{{#expr: 214*93*1.44}}}}% || {{formatnum:{{#expr: 1924*10*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 25*93}}}}% || {{formatnum:{{#expr: 236*10}}}}% || {{formatnum:{{#expr: 25*93*1.44}}}}% || {{formatnum:{{#expr: 236*10*1.44}}}}% | |||
|} | |||
*Assumes purely {{CZ}} or {{CX}} shots. | |||
<br> | <br> | ||
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*It is recommended to use this skill in a safe location as you will not have any damage reduction while in '''Super Armor''' status, making it risky to use. | *It is recommended to use this skill in a safe location as you will not have any damage reduction while in '''Super Armor''' status, making it risky to use. | ||
*The initial casting MP cost does not count into the total possible MP used firing. | *The initial casting MP cost does not count into the total possible MP used firing. | ||
*Due to its extremely low initial cost, the skill is very useful to refresh the duration of the Heroic/El Tear effect that increases the damage of '''Strength''' skills. | *Due to its extremely low initial cost, the skill is very useful to refresh the duration of the Heroic/El Tear effect that increases the damage of '''Strength''' skills. | ||
*The charged shot can be reflected and absorbed. | *The charged shot can be reflected and absorbed. |