Combination: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 02/12/2015 || - || align="left" | | | 02/12/2015 || - || align="left" | | ||
{{nerf|MP recovery for standby character changed from 15 MP to 6 MP}} | *{{nerf|MP recovery for standby character changed from 15 MP to 6 MP}} | ||
| align="left" | | | align="left" | | ||
{{nerf|MP recovery for standby character changed from 6 MP → 3 MP}} | *{{nerf|MP recovery for standby character changed from 6 MP → 3 MP}} | ||
|- | |- | ||
| 02/26/2015 || - || colspan=2 align="left" | | | 02/26/2015 || - || colspan=2 align="left" | | ||
{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}} | *{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}} | ||
{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}} | *{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}} | ||
|- | |- | ||
| 07/09/2015 || - || colspan=2 align="left" | | | 07/09/2015 || - || colspan=2 align="left" | | ||
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| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
{{nerf|Passive MP gain on standby character decreased.}} | *{{nerf|Passive MP gain on standby character decreased.}} | ||
{{nerf|'''V''' switching changed from invincibility to super armor.}} | *{{nerf|'''V''' switching changed from invincibility to super armor.}} | ||
*Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character. | *Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character. | ||
*Shares cooldown if use any switching combo/skill besides '''V''' button. | *Shares cooldown if use any switching combo/skill besides '''V''' button. | ||
|- | |- | ||
| 06/30/2016 || - || colspan=2 align="left" | | | 06/30/2016 || - || colspan=2 align="left" | | ||
{{buff|'''V''' switching cooldown when switching from a non '''V''' key attack decreased.}} | *{{buff|'''V''' switching cooldown when switching from a non '''V''' key attack decreased.}} | ||
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| rowspan=2 | 03/30/2017 || rowspan=2 | 04/12/2017 || colspan=2 align="left" | | | rowspan=2 | 03/30/2017 || rowspan=2 | 04/12/2017 || colspan=2 align="left" | | ||
{{nerf|Specialization A max MP decreased from 10 MP to 5 MP.}} | *{{nerf|Specialization A max MP decreased from 10 MP to 5 MP.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.}} | *{{nerf|Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.}} | ||
|- | |- | ||
| 04/27/2017 || - || colspan=2 align="left" | | | 04/27/2017 || - || colspan=2 align="left" | | ||
{{nerf|Skill CP gained only on successful hit.}} | *{{nerf|Skill CP gained only on successful hit.}} | ||
|} | |} | ||
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