Seal of Time: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The cooldown reduction also does not apply to '''Seal of Time''' itself or [[Mount System|Mount]] attacks. | *The cooldown reduction also does not apply to '''Seal of Time''' itself or [[Mount System|Mount]] attacks. | ||
**[[Flexible Movement]] and [[Resurrection]] are also not affected because their activation cooldown is in the form of a debuff. | **[[Flexible Movement]] and [[Resurrection (Ara)|Resurrection]] are also not affected because their activation cooldown is in the form of a debuff. | ||
*Unlike [[Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded. | *Unlike [[Resurrection (Ara)|Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded. | ||
**This buff also still triggers if you normally die by any DoT debuff including from [[Attributing Equipment|El Shard enchanted weapons]]. | **This buff also still triggers if you normally die by any DoT debuff including from [[Attributing Equipment|El Shard enchanted weapons]]. | ||
*Similar to other resurrection passives, you will not be knocked down if '''Time Traveler''' activates from a skill that inflicts Stun. | *Similar to other resurrection passives, you will not be knocked down if '''Time Traveler''' activates from a skill that inflicts Stun. | ||
*The [[Status Effects|Time Sickness]] debuff prevents players from being able to be revived by this skill's effect. The ability to reduce cooldown time will remain. | *The [[Status Effects|Time Sickness]] debuff prevents players from being able to be revived by this skill's effect. The ability to reduce cooldown time will remain. | ||
*Unlike the debuff of [[Flexible Movement]] or [[Resurrection]], the '''Time Sickness''' debuff will be removed if the affected player is resurrected normally. | *Unlike the debuff of [[Flexible Movement]] or [[Resurrection (Ara)|Resurrection]], the '''Time Sickness''' debuff will be removed if the affected player is resurrected normally. | ||
*Cooldown will be initiated on all skills (except Wedding Skill and Hyper Active) upon resurrecting in PvP. | *Cooldown will be initiated on all skills (except Wedding Skill and Hyper Active) upon resurrecting in PvP. | ||
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