Einherjar: Difference between revisions
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*The skill can be stored by using it right before the screen goes dark during a room transition. | *The skill can be stored by using it right before the screen goes dark during a room transition. | ||
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | **At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | ||
* The additional grenade is not affected by Over Strike Buff and Key of Proof Passive Skill | |||
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