Eschaton/ModA: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 7: Line 7:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{Force|Royalguard6.png}}
| {{Force|Royalguard6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|Mod}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair). Targets hit by the wave will be consumed by the cries of the evil spirits.<br>Depending on the number of "Gathered Souls" buff, it will increase the size of the attack.
| {{SkillType|SA|B}}<br>{{SkillType|Mod}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair). Enemies hit by the spirits will hear a devastating scream.<br>Depending on the number of "Gathered Souls" buff, it will increase the size of the attack.
|-
|-
|
|
Line 29: Line 29:
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Evil Spirit Wave !! Evil Spirit Cry !! Evil Spirit Wave !! Evil Spirit Cry
! Evil Wave !! Evil Scream !! Evil Wave !! Evil Scream
|-
|-
| '''{{PvE}}''' || 2327% || 294% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| '''{{PvE}}''' || 2327% || 294% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
Line 87: Line 87:


== Tips and Details ==
== Tips and Details ==
[[Image:ForceEschatonSpiritCry.png|thumb|The '''Evil Spirit Cry''' explosion and its reach.]]  
[[Image:ForceEschatonSpiritCry.png|thumb|The '''Evil Scream''' explosion and its reach.]]  
*This version lacks the traveling range increase effect from using Gathered Souls
*This version lacks the traveling range increase effect from using Gathered Souls, contrary to what the NA description claims. Only its size will be increased.
*The '''Evil Spirit Cry''' explosion deals splash damage, but considering the explosion's incredibly massive size, unlike other splash damage skills, it does not even need enemies to be grouped together to be effective and can easily wipe out enemies nowhere near each other.
*The '''Evil Scream''' explosion deals splash damage, but considering the explosion's incredibly massive size, unlike other splash damage skills, it does not even need enemies to be grouped together to be effective and can easily wipe out enemies nowhere near each other.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Spirit Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
**Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
<br>
<br>
Line 106: Line 106:
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Evil Spirit Wave damage increased.}}
*{{buff|Evil Wave damage increased.}}
*{{nerf|Evil Spirit Cry damage decreased.}}
*{{nerf|Evil Scream  damage decreased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{nerf|Evil Spirit Cry damage decreased.}}
*{{nerf|Evil Scream  damage decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Evil Spirit Wave damage increased.}}
*{{buff|Evil Wave damage increased.}}
*{{nerf|Evil Spirit Cry damage decreased.}}
*{{nerf|Evil Scream damage decreased.}}
|-
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
ElEditors, Administrators
16,042

edits