Sword Knight: Difference between revisions
→Additional Combos
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
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! width="20%" |Damage | ! width="20%" |Damage | ||
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| [[ | | [[File:Combo - Sword Knight 1.png|520px]] | ||
| '''Heavy Swing''' | | '''Heavy Swing''' | ||
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. | After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. | ||
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{{CDeX}} 68% Phy. Damage x4 | {{CDeX}} 68% Phy. Damage x4 | ||
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| [[ | | [[File:Combo - Sword Knight 2.png|520px]] | ||
| '''Mad Charge''' | | '''Mad Charge''' | ||
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}. | After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}. | ||
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{{CDeX}} 78% Phy. Damage + 90% Phy. Damage | {{CDeX}} 78% Phy. Damage + 90% Phy. Damage | ||
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| [[ | | [[File:Combo - Sword Knight 3.png|520px]] | ||
| '''Rolling Dive''' | | '''Rolling Dive''' | ||
After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle. | After doing {{CDRU}}{{CViZ}}{{CViZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle. |