Obliteration: Difference between revisions
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| [[Image:Dunno.png]] | | [[Image:Dunno.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} When an enemy parasitized by Varasia dies there will be a chance to create an Extinct Soul Trace, and in the case of Mid Boss, Boss Monster, a Dark Extinct Soul Trace will be created.<br>When allies absorb the Extinct Soul Trace while skills are currently on cooldown, 1 of those skills will have their cooldown reset, and all speeds will be increased. (Hyper Active excluded)<br>When absorbing an Dark Extinct Soul Trace, in addition to the effects of an Extinct Soul Trace, some HP is instantly recovered and MP Recovery when attacking/attacked is increased. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Skill Level !! Level !! | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Extinct Soul Trace Chance !! rowspan=2 | Dark Extinct Soul Trace Chance !! colspan=2 | [[Status Effects|Obliteration]]<br>(Extinct Soul Trace) !! colspan=3 | [[Status Effects|Obliteration]]<br>(Dark Extinct Soul Trace) | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! All Speed Increase !! Duration !! HP Recovery !! MP Recovery when Attacked/Attacking Increase !! Duration | |||
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! colspan= | ! colspan=9 | {{PvE}} | ||
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| align="left" | 1 || 60 || | | align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 100% || 7% || rowspan=4 | 20 Seconds || rowspan=4 | 10% || x1.2 || rowspan=4 | 20 Seconds | ||
|- | |- | ||
| align="left" | 2 || 67 || | | align="left" | 2 || 67 || 8% || x1.3 | ||
|- | |- | ||
| align="left" | 3 || 69 || | | align="left" | 3 || 69 || 9% || x1.4 | ||
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| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 10% || x1.5 | ||
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! colspan= | ! colspan=9 | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 60 || | | align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 100% || 3.5% || rowspan=4 | 20 Seconds || rowspan=4 | 10% || x1.1 || rowspan=4 | 20 Seconds | ||
|- | |- | ||
| align="left" | 2 || 67 || | | align="left" | 2 || 67 || 4% || x1.15 | ||
|- | |- | ||
| align="left" | 3 || 69 || | | align="left" | 3 || 69 || 4.5% || x1.2 | ||
|- | |- | ||
| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 5% || x1.25 | ||
|} | |} | ||
*Absorbing a Soul Trace will reset one random skill cooldown. | |||
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== Tips and Details == | == Tips and Details == | ||
*Since the passive will choose one skill on cooldown at random, it is often optimal to use only a single skill at a time when clearing rooms, as odds are at least one enemy will cause a soul to appear and thus reset the only skill that's currently on cooldown, such as [[Sprout]]. | |||
*When running dungeons with an ally [[Mad Paradox]], letting them pick up the souls to reset their [[Seal of Time]] allows them to reset your entire party's cooldowns for every room. | |||
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