Siege Shelling: Difference between revisions
→Tips and Details
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**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need of additional enemies. | **As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need of additional enemies. | ||
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]] can be consistently hit by both explosions without requiring any particular spacing. | ***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]] can be consistently hit by both explosions without requiring any particular spacing. | ||
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]]. | *It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]], though they lose access to said missile entirely upon unlocking [[Awakened Will: Tactical Trooper]]. | ||
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}. | *The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}. | ||
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | *By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | ||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | *The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | ||
**[[Centurion]] can simply | **This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | ||
*None of the hits of this skill will grant you any MP, including for your Pet. | *None of the hits of this skill will grant you any MP, including for your Pet. | ||
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | *Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. |