Dragon Nest: Abyss: Difference between revisions

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'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
*[[File:Dunno.png|60px]]
*[[File:3-4-1.jpg|60px]]
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
'''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:Dunno.png|60px]]
*[[File:3-4-mboss.jpg|60px]]
'''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
'''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.
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*[[File:3-2-trap.jpg|60px]]
*[[File:3-2-trap.jpg|60px]]
'''Totem''' - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!<br>  
'''Totem''' - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!<br>  
*[[File:Dunno.png|60px]]
*[[File:3-4-trap.jpg|60px]]
'''Geyser''' - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity<br>
'''Geyser''' - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]