Thousand Star: Difference between revisions
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**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls. | **However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls. | ||
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either. | *Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either. | ||
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]). | *This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]). | ||
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). | *Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). | ||
**The mass release is only possible if a target is selected by hitting them after the gear is summoned. | **The mass release is only possible if a target is selected by hitting them after the gear is summoned. |