Thousand Star: Difference between revisions

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**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
*Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.