Thousand Star: Difference between revisions

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**The gear will not function if a mass release is attempted without selecting a target.
**The gear will not function if a mass release is attempted without selecting a target.
**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***When use against Dark Nephilim in [[5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
***When use against Dark Nephilim in [[6-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
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*When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
*When a Dwarf or Giant Potion is obtained, the gear increases or decreases the size of its shock balls.
**The gear itself does not grow or shrink.
**The gear itself does not grow or shrink.
*If used in the fight against Dark Nephilim in [[5-6|Southern Gate]] and [[Henir's Time and Space]] there may be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*If used in the fight against Dark Nephilim in [[6-6|Southern Gate]] and [[Henir's Time and Space]] there may be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*After the Skill Tree Revamp, it is no longer possible to keep both Thousand Star and Energetic Heart in which Thousand Star can no longer be affected by Fusion Mode.
*After the Skill Tree Revamp, it is no longer possible to keep both Thousand Star and Energetic Heart in which Thousand Star can no longer be affected by Fusion Mode.
*The gear looks similar to that of the Queen's Core.  
*The gear looks similar to that of the Queen's Core.