Guild Skills/zh-hans: Difference between revisions

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=== 平衡的肉体  ===
=== 平衡的肉体  ===
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标
! 图标 !! 技能等级 !! 魔法防御力增加 !! 物理攻击力增加
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 内容
|-
|-
! 魔法防御力增加
| rowspan="5" | [[Image:GSI Balanced.png]] || align="left" | 1 || 10 || 20
! 物理攻击力增加
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Balanced.png]]
| align="left" | 2 || 20 || 40
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 3 || 30 || 60
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 4 || 40 || 80
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 5 || 50 || 100
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}
|}
<br>
<br>


=== 调和的灵魂  ===
=== 调和的灵魂  ===
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标
! 图标 !! 技能等级 !! 物理防御力增加 !! 魔法攻击力增加
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 内容
|-
! 物理防御力增加
! 魔法攻击力增加
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Harmonic.png]]
|rowspan="5" | [[Image:GSI Harmonic.png]] || align="left" | 1 || 10 || 20
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20 || 40
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30 || 60
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40 || 80
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50 || 100
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}  
|}  
<br>
<br>


=== 炼金术达人  ===
=== 炼金术达人  ===
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! 图标 !! 技能等级 !! 恢复效果增加(药剂,食物,副本道具)
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 恢复效果增加(药剂,食物,副本道具)
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MasterAlch.png]]
|rowspan="5" | [[Image:GSI MasterAlch.png]] || align="left" | 1 || 5%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 5%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 10%
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 15%
| style="border-style: solid; border-width: 1px;" | 15%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 25%
| style="border-style: solid; border-width: 1px;" | 25%
|}  
|}  
<br>
<br>


=== 同伴的助威  ===
=== 同伴的助威  ===
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! 图标 !! 技能等级 !! 触发条件 !! 额外经验
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 条件
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 额外经验
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Teamcheer.png]]
| rowspan="5" | [[Image:GSI Teamcheer.png]] || align="left" | 1 || align="left" rowspan="5" | 2个以上的公会成员组队进行副本。 || 3%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 2个以上的公会成员组队进行副本。
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 6%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 9%
| style="border-style: solid; border-width: 1px;" | 9%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 12%
| style="border-style: solid; border-width: 1px;" | 12%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 15%
| style="border-style: solid; border-width: 1px;" | 15%
|}  
|}  
<br>
<br>


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=== 精神集中  ===
=== 精神集中  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! 技能需求 !! 被击MP回收量增加
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 前置条件
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 被击时获得的MP量增加
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Concentrate.png]]
| rowspan="5" | [[Image:GSI Concentrate.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills/zh-hans#平衡的肉体|平衡的肉体]] Lv. 5 || 10%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 5级的[[Guild_Skills/zh-hans#平衡的肉体|平衡的肉体]]
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30%
| style="border-style: solid; border-width: 1px;" | 30%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40%
| style="border-style: solid; border-width: 1px;" | 40%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50%
| style="border-style: solid; border-width: 1px;" | 50%
|}  
|}  
<br>
<br>


=== 集中的魔力  ===
=== 集中的魔力  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! 技能需求 !! 攻击MP回收量增加
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 前置条件
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 攻击时获得的MP量增加
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MagicConcen.png]]
|rowspan="5" | [[Image:GSI MagicConcen.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills/zh-hans#调和的灵魂|调和的灵魂]] Lv. 5 || 1%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 5级的[[Guild_Skills/zh-hans#调和的灵魂|调和的灵魂]]
| style="border-style: solid; border-width: 1px;" | 1%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 3%
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
|}  
|}  
<br>
<br>


=== 愤怒解放  ===
=== 愤怒解放  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! 攻击觉醒恢复量
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 攻击时获得的觉醒值增加
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI LibofAng.png]]
| rowspan="5" | [[Image:GSI LibofAng.png]] || align="left" | 1 || 1%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 7%
| style="border-style: solid; border-width: 1px;" | 7%
|}  
|}  
<br>
<br>


=== 激怒  ===
=== 激怒  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! 被击觉醒恢复量
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 被击时获得的觉醒值增加
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Violent.png]]
| rowspan="5" | [[Image:GSI Violent.png]] || align="left" | 1 || 10%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 20%
| style="border-style: solid; border-width: 1px;" | 20%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 30%
| style="border-style: solid; border-width: 1px;" | 30%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 40%
| style="border-style: solid; border-width: 1px;" | 40%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 50%
| style="border-style: solid; border-width: 1px;" | 50%
|}  
|}  
<br>
<br>


Line 251: Line 147:


=== 点金术  ===
=== 点金术  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! ED获得量增加
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | ED获得量增加
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]]
| rowspan="5" | [[Image:GSI Midas.png]] || align="left" | 1 || 2%
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 6%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 8%
| style="border-style: solid; border-width: 1px;" | 8%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 10%
| style="border-style: solid; border-width: 1px;" | 10%
|}  
|}  
<br>
<br>


=== 英雄的牺牲  ===
=== 英雄的牺牲  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! rowspan="2" | 图标 !! rowspan="2" | 技能等级 !! colspan="2" | 队友HP恢复 !! rowspan="2" | 触发条件
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 队友的HP恢复
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 激活条件
|-
|-
! 副本
! 副本 !! 对战
! 对战
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI herosacri.png]]
| rowspan="5" | [[Image:GSI herosacri.png]] || align="left" | 1 || 6% || 3% || align="left" rowspan="5" | 当一个公会成员死亡时,技能范围内队伍里的其他玩家将会恢复一定量的HP。
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 6%
| style="border-style: solid; border-width: 1px;" | 3%
| style="border-style: solid; border-width: 1px;" rowspan="5" | 当一个公会成员死亡时,技能范围内队伍里的其他玩家将会恢复一定量的HP。
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 12% || 6%
| style="border-style: solid; border-width: 1px;" | 12%
| style="border-style: solid; border-width: 1px;" | 6%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 18% || 9%
| style="border-style: solid; border-width: 1px;" | 18%
| style="border-style: solid; border-width: 1px;" | 9%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 24% || 12%
| style="border-style: solid; border-width: 1px;" | 24%
| style="border-style: solid; border-width: 1px;" | 12%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 30% || 15%
| style="border-style: solid; border-width: 1px;" | 30%
| style="border-style: solid; border-width: 1px;" | 15%
|}  
|}  
<br>
<br>


=== 逆转之击  ===
=== 逆转之击  ===
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! 图标 !! 技能等级 !! 必定暴击次数 !! 持续时间 !! 触发条件
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 100%几率暴击攻击次数
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能持续时间
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 效果
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 激活条件
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Revchance.png]]
| rowspan="5" | [[Image:GSI Revchance.png]] || align="left" | 1 || 3 || rowspan="5" | 30 秒 || align="left" rowspan="5" | 回避一次对方的攻击或者对方回避一次你的攻击。
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30秒
| style="border-style: solid; border-width: 1px;" rowspan="5" | 下次攻击100%几率暴击
| style="border-style: solid; border-width: 1px;" rowspan="5" | 回避一次对方的攻击或者对方回避一次你的攻击。
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 6
| style="border-style: solid; border-width: 1px;" | 6
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 9
| style="border-style: solid; border-width: 1px;" | 9
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 12
| style="border-style: solid; border-width: 1px;" | 12
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 15
| style="border-style: solid; border-width: 1px;" | 15
|}  
|}  
<br>
<br>


=== 无限体力  ===
=== 无限体力  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse;"
! 图标 !! 技能等级 !! 恢复次数 !! 总HP恢复量<br>(根据伤害) !! 触发几率 !! 备注
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 回复次数
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 总伤害的HP恢复
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 发动几率
 
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Infstr.png]]
| rowspan="5" | [[Image:GSI Infstr.png]] || align="left" | 1 || rowspan="5" | 3 ||rowspan="5" | 120% || 1% || align="left" rowspan="5" | 当被杀死的瞬间触发'''无限体力''',你会得以生还并重新站起。
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 3
| style="border-style: solid; border-width: 1px;" rowspan="5" | 120%
| style="border-style: solid; border-width: 1px;" | 1%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 2 || 2%
| style="border-style: solid; border-width: 1px;" | 2%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" | 3 || 3%
| style="border-style: solid; border-width: 1px;" | 3%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 4 || 4%
| style="border-style: solid; border-width: 1px;" | 4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5
| align="left" | 5 || 5%
| style="border-style: solid; border-width: 1px;" | 5%
|}  
|}  
 
<br>
<br/>


==花絮==
==花絮==