Sandstorm: Difference between revisions

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__NOTOC__
[[Image:Sandstorm Preview.gif|right|Sandstorm Preview.gif]]
[[Image:Sandstorm Preview.gif|right|Sandstorm Preview.gif]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI_Sandstorm.png|SI_Sandstorm.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SI_Sandstorm.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Special Active]''' Sweep the floor with your sword to create a powerful sandstorm that sends opponents flying and leaving the enemies with temporary [[Status Effects#Blind|lower accuracy]].
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Elsword prepares a stance and summons a wide sandstorm that sends any enemy flying up into the air while dealing heavy damage and lowering their Accuracy.
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== Prerequisites ==
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Lord Knight|Master=5|SP=80|Skill=-|Req=-}}
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
{{PreEnd}}  
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Lord Knight]]
| <center>Lv5</center>
| <center>80SP</center>
|}


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Per Hit)'''</center>
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Accuracy Decrease'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP</span><br>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''CD'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | '''Duration'''
<span style="font-weight: bold;">MP</span><br />
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | 1
<span style="font-weight: bold;">Cooldown</span><br />
| style="border-style: solid; border-width: 1px;" rowspan="6" | 11<br>  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 100% physical damage per hit, 20% decrease in Accuracy
| style="border-style: solid; border-width: 1px;" rowspan="6" | 200
| style="border-style: solid; border-width: 1px;" rowspan="6" | 10s


|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="1" | 120% physical damage per hit, 21% decrease in Accuracy
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>-20%</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>11</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>200MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 140% physical damage per hit, 22% decrease in Accuracy
| rowspan="1" | 140% Physical Damage
| rowspan="1" | <center>-21%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 160% physical damage per hit, 23% decrease in Accuracy
| rowspan="1" | 160% Physical Damage
| rowspan="1" | <center>-22%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 190% physical damage per hit, 24% decrease in Accuracy
| rowspan="1" | 190% Physical Damage
|15s
| rowspan="1" | <center>-23%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 220% physical damage per hit, 25% decrease in Accuracy
| rowspan="1" | 220% Physical Damage
|17s
| rowspan="1" | <center>-24%</center>
 
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