Siege Mode: Difference between revisions
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* This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]]. | * This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]]. | ||
* A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well. | * A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well. | ||
* No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit. | |||
{{ReSkills}} | {{ReSkills}} |