Thousand Star: Difference between revisions

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| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| '''[Special Active - Electrons]''' Summon a drone that supports each of your attacks with an additional shock orbs (a total of up to 100 orbs). It self-destructs after 30 seconds (you get 1.25 MP per an unused shock orb). If you press the skill key a second time, all shock orbs will be fired simultaneously at the targeted opponent.
| '''[Special Active]''' Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key.
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| <font color=33FFFF>'''Force Field Skill'''</font>
| {{SkillText|ForceField}}
*Skill reacts to Force Fields
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*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
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*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=???                |KRName=Thousand Star
|FR=Milliers d'étoiles |FRName=Thousands stars
|FR=Milliers d'étoiles |FRName=Thousands stars
|DE= Tausendstern |DEName = Thousand Star
|DE= Tausendstern |DEName = Thousand Star