Add/fr: Difference between revisions
From Elwiki
m (Text replacement - "{{CZ}} ~ {{CZ}}" to "{{CConZ}}") |
m (Text replacement - "}} {{C" to "}}{{C") |
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! width="17%" | Dungeon Modifier | ! width="17%" | Dungeon Modifier | ||
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| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}}{{CZ}}{{CZ}}{{CZ}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
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| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}}{{CZ}}{{CZ}}{{CX}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1.25 | {{CX}} 1.25 | ||
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| {{CZ}} {{CZ}} {{CX}} {{CX}} | | {{CZ}}{{CZ}}{{CX}}{{CX}} | ||
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | | Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1 | {{CX}} 1 | ||
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| {{CX}} {{CX}} {{CX}} | | {{CX}}{{CX}}{{CX}} | ||
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second X will follow the path | *The second X will follow the path | ||
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{{CX}} 1 | {{CX}} 1 | ||
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| {{CX}} {{CX}} {{CZ}} {{CConZ}} | | {{CX}}{{CX}}{{CZ}}{{CConZ}} | ||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1 | {{CZ}} 1 | ||
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| {{CU}} {{CZ}} | | {{CU}}{{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets. | | Uses dynamos to create a high frequency which continuously damages targets. | ||
| | | | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
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| {{CU}} {{CX}} | | {{CU}}{{CX}} | ||
| Jumps and twirls dynamos around him, knocking down targets. | | Jumps and twirls dynamos around him, knocking down targets. | ||
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{{CX}} 1 x3 | {{CX}} 1 x3 | ||
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| {{CDR}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}}{{CZ}}{{CZ}}{{CZ}} | ||
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} 1.25 | {{CZ}} 1.25 | ||
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| {{CDR}} {{CX}} {{CX}} {{CX}} | | {{CDR}}{{CX}}{{CX}}{{CX}} | ||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} 1.25 | {{CX}} 1.25 | ||
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| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}} | ||
| Triple particle blasts in the air without knocking down. | | Triple particle blasts in the air without knocking down. | ||
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{{CZ}} 1 | {{CZ}} 1 | ||
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| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | | {{CDR}}{{CU}}{{CX}} [HOLD{{CX}}] | ||
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. |