Halls of Water: Difference between revisions

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*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
*'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
*'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
'''Note:'''
*Has a stoic threshold of 30 hits.
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*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
'''Note:'''
*Has a stoic threshold of 30 hits.
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*High attack and recovery speed.
*High attack and recovery speed.
*High defense and attack power.
*High defense and attack power.
*Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
**This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
*Has a stoic threshold of 20 hits.
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*Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
*Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
*Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
*Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
*Has a stoic threshold of 30 hits.
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