Sword Knight/fr: Difference between revisions

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== Combos ajoutés ==
== Combos additionnels ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{tabs
|-
|divclass=forceland
! width="30%" |Image  
|name=combo
! width="50%" |Description
|tab1=Ajoutés
! width="20%" |Damage
|contents1=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
| [[Image:Sk1FR.png]]  
{{!}}-
| '''Transpertion rapide'''  
! width="25%" {{!}}Image  
Après une accélération, le '''Chevalier de l'épée''' assène les 2 coups d'épée habituels puis finit en traversant l'ennemi.
! width="50%" {{!}}Description
|
! width="25%" {{!}}Damage
{{CDR}}<br>
{{!}}-
{{CZ}} 120% Dégâts phy. <br>
{{!}} [[Image:Sk2FR.png]]  
{{CZ}} 160% Dégâts phy. <br>
{{!}} '''Charge furieuse'''  
{{CZ}} 100% Dégâts phy.
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
|-
{{!}}
| [[Image:Sk2FR.png]]
| '''Charge furieuse'''  
Elsword slashes once then charges on the enemy and pushes them back and ending with a slash, which knocks back enemies.
|
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage <br>
{{CViZ}} 181% Phy. Damage <br>
{{CX}} 50% Phy. Damage (x5) <br>
{{CDeX}} 45% Phy. Damage x4 <br>
{{CX}} 150% Phy. Damage
{{CDeX}} 82% Phy. Damage + 94% Phy. Damage
|-
{{!}}-
| [[Image:Sk3FR.png]]  
{{!}} [[Image:Sk5FR.png]]  
| '''Décollage lourd'''  
{{!}} '''Advanced Heavy Swing'''
Après une accélération et un saut, le '''Chevalier de l'épée''' frappe le sol avec son épée et la relève rapidement afin de faire décoller l'ennemi en l'air.
Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
|
{{!}}
{{CDeX}} 301% Phy. Damage <br>
{{CDeX}} 326% Phy. Damage <br>
{{CDeX}} 237% Phy. Damage <br>
{{CDeX}} 262% Phy. Damage <br>
{{CDeX}} 71% Phy. Damage x4
{{!}}-
{{!}} [[Image:Sk6FR.png]]
{{!}} '''Rolling Dive'''
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 200% Dégâts phy. <br>
{{CViZ}} 180% Phy. Damage <br>
{{CX}} 240% Dégâts phy. <br>
{{CViZ}} 216% Phy. Damage <br>
{{CX}} 100% Dégâts phy.
{{CViZ}} 130% Phy. Damage x3~infinite + 77%
|}
{{!}}}
|tab2=Modifiés
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="25%" {{!}} Combo
! width="50%" {{!}}Description
! width="25%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViZ}} Physical Damage 360%
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViX}} Physical Damage 311%
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}}
{{CDeX}} Physical Damage 301%<br>
{{CDeX}} Physical Damage 326%<br>
{{CViZ}} Physical Damage 395%
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  Physical Damage 167%
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  Physical Damage 366%
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 181% Phy. Damage <br>
{{CViZ}} 219% Phy. Damage <br>
{{CDeZ}} 246% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CDeX}}'''
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{CDR}}<br>
{{CDeX}}  Physical Damage 334%
{{!}}-
{{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}'''
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{CDRU}}<br>
{{CDeX}} Physical Damage 313%<br>
{{CDeX}} Physical Damage 351%
{{!}}}
}}
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