Sword Knight/fr: Difference between revisions
→Combos ajoutés
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== Combos | == Combos additionnels == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {{tabs | ||
|divclass=forceland | |||
! width=" | |name=combo | ||
! width="50%" | |tab1=Ajoutés | ||
! width=" | |contents1= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
{{!}}- | |||
! width="25%" {{!}}Image | |||
! width="50%" {{!}}Description | |||
! width="25%" {{!}}Damage | |||
{{CDR}} | {{!}}- | ||
{{CZ}} | {{!}} [[Image:Sk2FR.png]] | ||
{{!}} '''Charge furieuse''' | |||
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. | |||
{{!}} | |||
{{CDR}} <br> | {{CDR}} <br> | ||
{{ | {{CViZ}} 181% Phy. Damage <br> | ||
{{ | {{CDeX}} 45% Phy. Damage x4 <br> | ||
{{ | {{CDeX}} 82% Phy. Damage + 94% Phy. Damage | ||
{{!}}- | |||
{{!}} [[Image:Sk5FR.png]] | |||
{{!}} '''Advanced Heavy Swing''' | |||
Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | |||
{{!}} | |||
{{CDeX}} 301% Phy. Damage <br> | |||
{{CDeX}} 326% Phy. Damage <br> | |||
{{CDeX}} 237% Phy. Damage <br> | |||
{{CDeX}} 262% Phy. Damage <br> | |||
{{CDeX}} 71% Phy. Damage x4 | |||
{{!}}- | |||
{{!}} [[Image:Sk6FR.png]] | |||
{{!}} '''Rolling Dive''' | |||
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle. | |||
{{!}} | |||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CViZ}} 180% Phy. Damage <br> | ||
{{ | {{CViZ}} 216% Phy. Damage <br> | ||
{{ | {{CViZ}} 130% Phy. Damage x3~infinite + 77% | ||
{{!}}} | |||
|tab2=Modifiés | |||
|contents2= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
{{!}}- | |||
! width="25%" {{!}} Combo | |||
! width="50%" {{!}}Description | |||
! width="25%" {{!}}Damage | |||
{{!}}- | |||
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}''' | |||
{{!}} Basic 4 hit combo with his sword. | |||
{{!}} | |||
{{CViZ}} Physical Damage 156%<br> | |||
{{CViZ}} Physical Damage 192%<br> | |||
{{CViZ}} Physical Damage 227%<br> | |||
{{CViZ}} Physical Damage 360% | |||
{{!}}- | |||
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}''' | |||
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance. | |||
{{!}} | |||
{{CViZ}} Physical Damage 156%<br> | |||
{{CViZ}} Physical Damage 192%<br> | |||
{{CViZ}} Physical Damage 227%<br> | |||
{{CViX}} Physical Damage 311% | |||
{{!}}- | |||
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}''' | |||
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards. | |||
{{!}} | |||
{{CDeX}} Physical Damage 301%<br> | |||
{{CDeX}} Physical Damage 326%<br> | |||
{{CViZ}} Physical Damage 395% | |||
{{!}}- | |||
{{!}} '''{{CU}}{{CViZ}}''' | |||
{{!}} Single jump slash. | |||
{{!}} | |||
{{CU}}<br> | |||
{{CViZ}} Physical Damage 167% | |||
{{!}}- | |||
{{!}} '''{{CU}}{{CDeX}}''' | |||
{{!}} Single jump overhead slash, knocking down targets. | |||
{{!}} | |||
{{CU}}<br> | |||
{{CDeX}} Physical Damage 366% | |||
{{!}}- | |||
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}''' | |||
{{!}} 2 slashes after dashing followed by piercing through the enemy. | |||
{{!}} | |||
{{CDR}}<br> | |||
{{CViZ}} 181% Phy. Damage <br> | |||
{{CViZ}} 219% Phy. Damage <br> | |||
{{CDeZ}} 246% Phy. Damage | |||
{{!}}- | |||
{{!}} '''{{CDR}}{{CDeX}}''' | |||
{{!}} Heavy uppercut after dashing, knocking targets up. | |||
{{!}} | |||
{{CDR}}<br> | |||
{{CDeX}} Physical Damage 334% | |||
{{!}}- | |||
{{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}''' | |||
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | |||
{{!}} | |||
{{CDRU}}<br> | |||
{{CDeX}} Physical Damage 313%<br> | |||
{{CDeX}} Physical Damage 351% | |||
{{!}}} | |||
}} | |||
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