Heart of Behemoth: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 160: | Line 160: | ||
| | | | ||
*'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact. | *'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact. | ||
*'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players. | *'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players. | ||
*'''Berserk:''' The columns of flesh will shoot out of the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time. | |||
*'''Berserk | |||
**Karis will become more aggressive after this. | **Karis will become more aggressive after this. | ||
*'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''. | *'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''. | ||
Line 169: | Line 167: | ||
*'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it. | *'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it. | ||
**Mana breaking is strongly suggested if being hit is unavoidable. | **Mana breaking is strongly suggested if being hit is unavoidable. | ||
*'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center. | *'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center. | ||
**Usage of this attack will be signaled with an onscreen danger warning. | **Usage of this attack will be signaled with an onscreen danger warning. | ||
**She will tend to use this more as her health drops, especially after whenever she retracts the core. | **She will tend to use this more as her health drops, especially after whenever she retracts the core. | ||
**The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. | **The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls. | ||
**Can be countered. | **Can be countered. | ||
|- | |- | ||
Line 182: | Line 178: | ||
'''Note:''' | '''Note:''' | ||
*It will spawn entities more frequently the more '''Karis'''' health drops. | *It will spawn entities more frequently the more '''Karis'''' health drops. | ||
*It will retract and spawn pillars if '''Karis'''' health falls below a certain point (~28 life bars only spawns 2 '''Tentacle Pillar''' and ~15 bars spawns 2 more '''Tentacle Pillar''' but there's a bug which only 2 '''Tentacle Pillar''' will spawn at 15 life bars when she immediately resumes attacking after she uses Retract Core at 28 life bars). | *It will retract and spawn pillars if '''Karis'''' health falls below a certain point (~28 life bars only spawns 2 '''Tentacle Pillar''' and ~15 bars spawns 2 more '''Tentacle Pillar''' but there's a bug which only 2 '''Tentacle Pillar''' will spawn at 15 life bars when she immediately resumes attacking after she uses Retract Core at 28 life bars). | ||
**The core's retraction can be prevented if the core is frozen or petrified over the threshold. | **The core's retraction can be prevented if the core is frozen or petrified over the threshold. |