Heart of Behemoth: Difference between revisions

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*'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact.
*'''Void Blast:''' Fires a simple void ball toward the ground that explodes upon impact.
**This is her main attack while her health is high.
*'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players.
*'''Homing Void Balls:''' Creates 6 homing void balls and launches them towards the players.
**This move usually only use after depleting her about 32 life bars.
*'''Berserk:''' The columns of flesh will shoot out of the ground but the core will not retract.  Karis will continuously attack, often using multiple skills at the same time.
*'''Berserk (~11 bars):''' The columns of flesh will shoot out of the ground but the core will not retract.  Karis will continuously attack, often using multiple skills at the same time.
**Karis will become more aggressive after this.
**Karis will become more aggressive after this.
*'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''.
*'''Death Scythe:''' Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players who have been hit upwards. She will immediately chain this attack with '''Death Chain'''.
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*'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it.
*'''Death Chain:''' Sends chains across the map creating multiple explosions occur in the air, deals enormous damage to anyone caught in it.
**Mana breaking is strongly suggested if being hit is unavoidable.
**Mana breaking is strongly suggested if being hit is unavoidable.
**Ride a mount is also suggested when Karis cast the Scythe, as when your mount gets hit by the Scythe, mount will fall faster that you will avoid the explosions.
*'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.
*'''Death Strike:''' Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.
**This move is usually only used after she uses Retract Core at 28 life bars.
**Usage of this attack will be signaled with an onscreen danger warning.  
**Usage of this attack will be signaled with an onscreen danger warning.  
**She will tend to use this more as her health drops, especially after whenever she retracts the core.
**She will tend to use this more as her health drops, especially after whenever she retracts the core.
**The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls.
**The balls drop from the top left and move downward to the right, pulling anyone hit along with the shower. The leftmost side is generally more clear of balls.
**Can be countered.
**Can be countered.
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'''Note:'''
'''Note:'''
*It will spawn entities more frequently the more '''Karis'''' health drops.
*It will spawn entities more frequently the more '''Karis'''' health drops.
**When she activates this, she can crazily use some moves that have no super armor frames.
*It will retract and spawn pillars if '''Karis'''' health falls below a certain point (~28 life bars only spawns 2 '''Tentacle Pillar''' and  ~15 bars spawns 2 more '''Tentacle Pillar''' but there's a bug which only 2 '''Tentacle Pillar''' will spawn at 15 life bars when she immediately resumes attacking after she uses Retract Core at 28 life bars).
*It will retract and spawn pillars if '''Karis'''' health falls below a certain point (~28 life bars only spawns 2 '''Tentacle Pillar''' and  ~15 bars spawns 2 more '''Tentacle Pillar''' but there's a bug which only 2 '''Tentacle Pillar''' will spawn at 15 life bars when she immediately resumes attacking after she uses Retract Core at 28 life bars).
**The core's retraction can be prevented if the core is frozen or petrified over the threshold.
**The core's retraction can be prevented if the core is frozen or petrified over the threshold.