Atlas City/de: Difference between revisions
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*'''Ram''' - It will rotate then ram into players. | *'''Ram''' - It will rotate then ram into players. | ||
*'''Top Spin:''' - Rearrange its parts and twirl them around itself. | *'''Top Spin:''' - Rearrange its parts and twirl them around itself. | ||
*'''X | *'''X Barriere''' - Es aktiviert einen Schild und bewegt sich auf den Spieler zu. | ||
'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | ||
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| '''Surveillan Code_A''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power. | | '''Surveillan Code_A''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power. | ||
| | | | ||
*''' | *'''Turbodreher:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward doing continuous hits. | ||
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch. | *'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch. | ||
*''' | *'''Plasmaschuss:''' He will twirl then fire a large plasma ball which lingers and does rapid number of hits. | ||
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting at a distance and progressively firing closer to itself. | *'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting at a distance and progressively firing closer to itself. | ||
*'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background. | *'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background. | ||
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|name=Dialog | |name=Dialog | ||
|tab1=Boss Intro Cutscene | |tab1=Boss Intro Cutscene | ||
|contents1={{*}}'''Surveillan''': '' | |contents1={{*}}'''Surveillan''': ''Eindringlinge erfasst. [Kampfmodus aktiviert]'' | ||
}} | }} | ||
| BDrop={{tabs|name=1|tab1=Atlas Decitium Schwert|contents1={{:10-2Bdrop1}}|tab2=Atlas Decitium Kanone|contents2={{:10-2Bdrop2}}|tab3=Atlas Decitium Dualwaffe|contents3={{:10-2Bdrop3}}|tab4=Atlas Decitium Waffenarsenal|contents4={{:10-2Bdrop4}}|tab5=Atlas Decitium Pendel|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}} | | BDrop={{tabs|name=1|tab1=Atlas Decitium Schwert|contents1={{:10-2Bdrop1}}|tab2=Atlas Decitium Kanone|contents2={{:10-2Bdrop2}}|tab3=Atlas Decitium Dualwaffe|contents3={{:10-2Bdrop3}}|tab4=Atlas Decitium Waffenarsenal|contents4={{:10-2Bdrop4}}|tab5=Atlas Decitium Pendel|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}} | ||
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File:Atlas_City_2.jpg|Atlas City terminals. | File:Atlas_City_2.jpg|Atlas City terminals. | ||
File:Atlas_City_3.jpg | File:Atlas_City_3.jpg | ||
File:Surveylon_Concept.png| | File:Surveylon_Concept.png|Konzeptt Artwork für '''Surveillan Code_A'''. | ||
</gallery> | </gallery> | ||
|AltLang= | |AltLang= |