Carpet Bombing: Difference between revisions

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== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Light Carpet Bombing !! colspan=5 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Bomb !! Bomblet !! Cooldown
|-
| rowspan=2 | 49 || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || 58 || rowspan=2 | {{SkillText|Heavy|140|150}} || 3301.2% || 1264.2% || rowspan=2 | 33 Seconds
|-
| [Enhanced] 91 || 3962% || 1517.6%
|}
=== {{PvE}} (KR)===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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== Tips and Details ==  
== Tips and Details ==  
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Tactical Trooper#Red Cannonball Skill Boost|Red cannonballs]] boost the damage of this wave.
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Red cannonballs]] boost the damage of this wave.
*Chung can move after firing the flare.
*Chung can move after firing the flare.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
*'''[Enhanced] Carpet Bombing''' can do a total of 61,128% Magical Damage or 70,227% Magical Damage once the bombs have scattered.
*'''[Enhanced] Carpet Bombing''' can do a total of 61,128% (63,666% in KR) Magical Damage or 70,227% (73,143% in KR) Magical Damage once the bombs have scattered.
**With '''Heavy''' trait, it can do a total of 85,579.2% Magical Damage or 98.317.8% Magical Damage once the bombs have scattered.
**With '''Heavy''' trait, it can do a total of 85,579.2% (89,132.4% in KR) Magical Damage or 98.317.8% (102,400.2% in KR) Magical Damage once the bombs have scattered.
**It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
**It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.