Rolling Smash: Difference between revisions
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! Spinning Slash !! Landing Shockwave !! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave !! Spinning Slash !! Landing Shockwave | ||
|- | |- | ||
| 35 || 115% || 547% || rowspan=2 | 2~Unlimited || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 7 Seconds | |||
|- | |- | ||
| [Enhanced] || 138% || 656% | |||
|} | |} | ||
=== {{PvP}} === | === {{PvP}} === | ||
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! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave | ||
|- | |- | ||
| 35 || 36% || 175% | |||
|- | |- | ||
| [Enhanced] || 44% || 210% | |||
|} | |} | ||
<br> | <br> | ||
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! colspan=5 | Enhanced Rolling Smash !! colspan=2 | Critical Rolling Smash | ! colspan=5 | Enhanced Rolling Smash !! colspan=2 | Critical Rolling Smash | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Critical Rate !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave | ||
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! colspan=3 | Enhanced Rolling Smash | ! colspan=3 | Enhanced Rolling Smash | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage | ||
! colspan=2 | Damage | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Spinning Slash !! Landing Shockwave | ! Spinning Slash !! Landing Shockwave | ||
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==Tips and Details== | ==Tips and Details== | ||
* Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can | * Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can do additional hits when it is used [[7-2|underwater]] or when used to launch off of a platform. | ||
* If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage. | * If you are pulled into a suction (such as from [[Wind Wall]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage. | ||
* It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosive Trap]] will hit you. | * It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like [[Explosive Trap]] will hit you. |