Crazy Shot/ModA: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*This version's size is the same as that of the regular '''Crazy Shot''' when it is used in awakening. | *This version's size is the same as that of the regular '''Crazy Shot''' when it is used in awakening. | ||
**The visuals extend quite a bit further than what the skill will actually hit; this can be seen easily with floors and walls, as only the hitbox's visuals will still be visible through them. | |||
*'''[Mod] Crazy Shot''' is capable of doing a total of 5,096% Magical Damage (1,936% in PvP). | *'''[Mod] Crazy Shot''' is capable of doing a total of 5,096% Magical Damage (1,936% in PvP). | ||
**With the '''Useful''' trait, it is capable of doing a total of 7,134,4% Magical Damage (2,710.4% in PvP). | **With the '''Useful''' trait, it is capable of doing a total of 7,134,4% Magical Damage (2,710.4% in PvP). | ||
*This version trades in damage for a black hole effect that allows you to more easily gather spread out enemies, making it ideal for clearing rooms. | |||
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== Updates == | |||
*01/11/2018 KR | |||
**Black hole effect range and speed increased. | |||
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== Alternative Names == | == Alternative Names == |