Chung: Difference between revisions

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| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}.
| Basic 3 hit combo followed by a '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during the last two inputs, {{CViZ}}{{CViX}}.
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
***Now each shot can do 2 hits, one being the missile (stronger) and another (weaker) at the end of the cannon (firing explosion).
*''Post KR 04/20/2015 patch:''
**Missile's hitbox becomes smaller.
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|  
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
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| {{CX}}{{CViX}}{{CViX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, a '''Reload smash''' and '''fire a Cannonball forward'''.<br>'''Heavy Stance''' during the last two inputs, {{CViX}}{{CViX}}.
| A heavy hit, a '''Reload smash''' and '''fire a Cannonball forward'''.<br>'''Heavy Stance''' during the last two inputs, {{CViX}}{{CViX}}.
*''Post KR 07/10/2014 patch:''
**It now fires a single missile.
*''Post KR 04/20/2015 patch:''
**Missile's hitbox becomes smaller.
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|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
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| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, a '''Reload smash''', lunge and end '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during 2th and 4th inputs, first {{CViX}} and second {{CViX}}.
| A heavy hit, a '''Reload smash''', lunge and end '''firing 0~6 Cannonballs''' in a burst.<br>'''Heavy Stance''' during 2th and 4th inputs, first {{CViX}} and second {{CViX}}.
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
***Now each shot can do 2 hits, one being the missile (stronger) and another (weaker) at the end of the cannon (firing explosion).
*''Post KR 04/20/2015 patch:''
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 371% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
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| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
*07/27/2017 KR
**No longer knocks down.
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{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
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| Recovery {{CX}}
| Recovery {{CX}}
| '''Uses a Cannonball''' to blast the ground below, recoiling back to your feet.<br>'''If no Cannonballs are available''', default to Recovery {{CZ}}.
| '''Uses a Cannonball''' to blast the ground below, recoiling back to your feet.<br>'''If no Cannonballs are available''', default to Recovery {{CZ}}.
*07/27/2017 KR
**No longer launches.
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{{CX}} 430% Mag. Damage
{{CX}} 430% Mag. Damage
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|}
=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|07/10/2014 KR|{{*}}Cannonball combos now fires cannon shells instead of blasts.
{{*}}Cannon shells hit twice, physical shell and magical explosion.|text-align=left}} •
{{tt|04/20/2015 KR|{{*}}Missile's hitbox reduced.|text-align=left}} •
{{tt|07/27/2017 KR|{{*}}Recovery combos not longer launch.|text-align=left}} •
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