Maelstrom Rage: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*In PvP, opponents in a Super Armor state are able to attack but cannot use any | *'''Maelstrom Rage''' can deal up to 2,951% (1,159% in PvP) Physical Damage. | ||
* | *The skill is extremely useful in PvE as it costs very little MP and charges a significant amount of the [[Way of the Sword]] gauge. | ||
**This move generates a lot of MP and | *In PvP, opponents in a Super Armor state are able to attack but cannot use any skills, and they cannot move out of range without a massive amount of Movement / Jump Speed. | ||
***In | **The skill can sometimes break the immunity granted by Mana Break or reaching the Knockdown counter limit. | ||
*This is useful for fighting [[Epic NPCs]], as they | **This move generates a lot of MP and Awakening Gauge for your opponent in PvP, making it rather easy to Mana Break from. | ||
***This can be partially mitigated with the '''Evil''' trait, though the skill will still build more MP than it will burn. | |||
**In team PvP, when paired with another [[Infinity Sword]], it is possible to cycle skill uses to prevent an opponent from ever escaping even if they Mana Break one of your casts. | |||
*This skill is useful for fighting [[Epic NPCs]], as they cannot retaliate if you use this on a wall, sucking them in without any ability to move. | |||
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