Wild Charge/ModA: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! rowspan=3 | Charge Time !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Charge Time !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Uncharged !! colspan=2 | Charged !! rowspan=2 | Drop Attack !! rowspan=2 | Shockwave
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Drop Attack !! Shockwave !! Drop Attack !! Shockwave
! Drop Attack !! Shockwave !! Drop Attack !! Shockwave
|-
|-
| align="left" | 99 || 276% || 529% || 414% || 793.5% || 1 Second || Infinite || 6 || 200 MP || 15 Seconds
| align="left" | 99 || 276% → 414% || 529% 793.5% || 1 Second || Infinite || 6 || 200 MP || 15 Seconds
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Drop Attack !! Shockwave
|-
| align="left" | 99 || 110% → 165% || 219% → 328.5%
|}
<br>
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Uncharged !! colspan=2 | Charged
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Charge Time !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Drop Attack !! Shockwave !! Drop Attack !! Shockwave
! Drop Attack !! Shockwave !! Drop Attack !! Shockwave
|-
|-
| align="left" | 99 || 110% || 219% || 165% || 328.5%
| align="left" | 99 || 321% → 481.5% || 746% → 1119% || 1 Second || Infinite || 6 || 200 MP || 15 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Drop Attack !! Shockwave
|-
| align="left" | 99 || 129% → 193.5% || 299% → 448.5%
|}
|}
<br>
<br>
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*The hit count of '''Drop Attack''' will vary but the '''Shockwave''' on '''[Mod] Wild Charge''' can deal up to 4,761% (1,971% in PvP) Magical Damage at full charge.
*The hit count of '''Drop Attack''' will vary but the '''Shockwave''' on '''[Mod] Wild Charge''' can deal up to 4,761% (1,971% in PvP) Magical Damage at full charge.
*The taller the target is, the more hits it will take from the '''Drop Attack''', so it is recommended to attack at a high position when fighting a tall opponent.
*The taller the target is, the more hits it will take from the '''Drop Attack''', so it is recommended to attack at a high position when fighting a tall opponent.
<br>
== Updates ==
*04/05/2018 KR
**Damage increased.
<br>
<br>


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