Rapid Fury/ModA: Difference between revisions

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|-
| align="left" | 99 || 691% || 691%
| align="left" | 99 || 691% || 691%
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=3 | KD Reduction !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Lu !! Ciel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Charge !! Shoot
|-
| align="left" | 99 || 1951% || 2340% || -35 KD || 45 MP || 6 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Lu !! Ciel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Charge !! Shoot
|-
| align="left" | 99 || 741% || 889%
|}
|}
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*[Standby] character can also be used on hit enemies.
*[Standby] character can also be used on hit enemies.
**Due to the possibility of using the [Standby] character, this skill has a longer post-cast delay.
**Due to the possibility of using the [Standby] character, this skill has a longer post-cast delay.
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== Updates ==
*04/05/2018 KR
**PvE Charge damage decreased.
**PvE Shot damage increased.
**PvP damage increased.
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