Sharp Fall/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | *The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | ||
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | *While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | ||
*'''[Mod] Sharp Fall''' can deal up to {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% ({{formatnum:{{#expr: 118 + 385 + 174*10}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% ({{formatnum:{{#expr: (118 + 385 + 174*1)*1.}}}}% in PvP) Physical Damage. | |||
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*12/14/2017 KR | *12/14/2017 KR | ||
**Fixed issue where the skill can be canceled when using in mid-air. | **Fixed issue where the skill can be canceled when using in mid-air. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Fall damage increased. | **Fall damage increased. | ||
**Impact damage decreased. | **Impact damage decreased. |