Vibe Shot: Difference between revisions

287 bytes added ,  17 August 2018
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(Why was the NA table still around lol. Old patch.)
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| align="left" | 1 || 60 || rowspan="4%" | 15% || 241% || +1% || rowspan="4" | 3
| align="left" | 1 || 60 || rowspan="4%" | 15% || 241% || +1% || rowspan="4" | 3
|-
|-
| align="left" | 2 || 66 || ???% || +3%
| align="left" | 2 || 66 || 275% || +3%
|-
|-
| align="left" | 3 || 68 || ???% || +5%
| align="left" | 3 || 68 || 310% || +5%
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| align="left" | 4 || 99 || 344% || +7%
| align="left" | 4 || 99 || 344% || +7%
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| align="left" | 1 || 60 || rowspan="4%" | 15% || 96%
| align="left" | 1 || 60 || rowspan="4%" | 15% || 96%
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|-
| align="left" | 2 || 66 || ???%
| align="left" | 2 || 66 || 110%
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| align="left" | 3 || 68 || ???%
| align="left" | 3 || 68 || 124%
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| align="left" | 4 || 99 || 137%
| align="left" | 4 || 99 || 137%
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== Tips and Details ==
== Tips and Details ==
*The current values displayed in the tooltip are inaccurate. Vibe Shot instead deals 295% (118% in PvP) Magical Damage at level 4.
**The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any '''All Skill Damage''' increases.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
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