Siege Mode: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/13/2012 || - || colspan=2 align="left" | | |||
{{buff|Both Z and X shots naturally pierce once allowing them to hit two targets.}} | |||
{{buff|All passives now apply to Siege X, not just Siege Swift.}} | |||
{{nerf|Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.}} | |||
|- | |||
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | |||
{{buff|Knockback force from Siege Z reduced.}} | |||
|- | |||
* | | 06/27/2013 || - || colspan=2 align="left" | | ||
{{nerf|Only [[Hawkeye]] passive now influences the damage of this skill.}} | |||
|- | |||
| 07/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Z attacks will be aimed toward enemies when fired.}} | |||
{{buff|Can consume NF and fires a powerful arrow.}} | |||
|- | |||
| 07/30/2015 || - || colspan=2 align="left" | | |||
{{nerf|Z/X MP Usage increased.}} | |||
|- | |||
| 10/08/2015 || 03/16/2016 || align="left" | | |||
*07/27/2017 | *None | ||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 02/18/2016 || - || colspan=2 align="left" | | |||
*Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower. | |||
|- | |||
| 03/10/2016 || - || colspan=2 align="left" | | |||
*Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced]. | |||
|- | |||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 12/29/2016 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 07/27/2017 || - || colspan=2 align="left" | | |||
*'''Empowered''' attribute changed to be '''Persistent'''. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
{{nerf|Damage decreased.}} | |||
| align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||