Particle Ray/ModA: Difference between revisions
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|Skill=Particle Ray | |Skill=Particle Ray | ||
}} | }} | ||
{{#ev:youtube|4Wb305aAyu0|300|right}} | {{#ev:youtube|4Wb305aAyu0|300|right}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| {{SkillText|ForceField}} | | {{SkillText|ForceField}} | ||
{{SkillText|CoreActivation}} | {{SkillText|CoreActivation}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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== Related Skills == | == Related Skills == | ||
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== Tips and Details == | == Tips and Details == | ||
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | *During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | ||
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background. | **Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background. | ||
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== Trivia == | == Trivia == | ||
*This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile. | *This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile. | ||
<br> | <br> |