Petit Angkor: Difference between revisions
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(They fixed the double bats... also just tested def reduction using https://www.ashal.eu/faq.html#defence - For Oz's Dream, the result is exactly 50% as it should be, so it's definitely accurate, and for a level 51 VP t's 10%. Still wrong, but not 6%.) |
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| [[File:AishaS15.png]] | | [[File:AishaS15.png]] | ||
| {{SkillType|A}} Summon Petite Angkor. | | {{SkillType|A}} Summon Petite Angkor.<br>Angkor will attach itself to a target and deal continuous damage every 1 second, reducing Magical Defense by 20% for 5 seconds on hit.<br>The opponent can mash the left and right directional keys to throw Angkor off. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | [[Status Effects/Anti-Magic|Anti-Magic]] !! colspan=2 | Max Hits | ! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | [[Status Effects/Anti-Magic|Anti-Magic]] !! colspan=2 | Max Hits !! rowspan=2 | Flight Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Angkor Explosion !! Angkor Hug !! Magical Defense Decrease !! Duration !! Angkor Explosion !! Angkor Hug | ! Angkor Explosion !! Angkor Hug !! Magical Defense Decrease !! Duration !! Angkor Explosion !! Angkor Hug | ||
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| align="left" | 35 || 343% || 132% || rowspan=2 | - | | align="left" | 35 || 343% || 132% || rowspan=2 | -10% || rowspan=2 | 5 Seconds || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 3 Seconds || rowspan=2 | 30 MP || rowspan=2 | 5 Seconds | ||
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| align="left" | [Enhanced] || 414% || 158% | | align="left" | [Enhanced] || 414% || 158% | ||
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| {{SkillText|Persistent|3}} || {{SkillText|Enhanced|80}} | | {{SkillText|Persistent|3}} || {{SkillText|Enhanced|80}} | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Normal !! Enhanced | |||
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! {{PvE}} | |||
| {{formatnum:{{#expr: 414 + 158*5}}}}% || {{formatnum:{{#expr: (414 + 158*5)*0.8}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 139 + 52*5}}}}% || {{formatnum:{{#expr: (139 + 52*5)*0.8}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The actual magical defense decrease is only 10%, not 20% like the skill's tooltip claims. | ||
**[[Oz's Dream]] does rectify this and causes it to properly reduce the increased 50%, however. | |||
*The attaching hit only hits one enemy as the bat latches itself to said enemy; however, the remaining 4 hits and the final explosion will hit any mobs close to that enemy. | *The attaching hit only hits one enemy as the bat latches itself to said enemy; however, the remaining 4 hits and the final explosion will hit any mobs close to that enemy. | ||
**In certain situations, usually when hitting two enemies almost directly on top of each other, the Angkor bat will attach to a different enemy than the one originally hit. | **In certain situations, usually when hitting two enemies almost directly on top of each other, the Angkor bat will attach to a different enemy than the one originally hit. | ||
*Only the attaching hit and the explosion inflict any hitstun. The explosion also launches enemies slightly. | *Only the attaching hit and the explosion inflict any hitstun. The explosion also launches enemies slightly. | ||
*As the '''Angkor Hug''' hits occur at a set interval and persist during skill freezes, opponents can use their own skill freezes or other immunities to take no damage from the rest of the skill. | *As the '''Angkor Hug''' hits occur at a set interval and persist during skill freezes, opponents can use their own skill freezes or other immunities to take no damage from the rest of the skill. | ||
<br> | <br> | ||