Thousand Star: Difference between revisions
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→Tips and Details: Minor list restructuring (Also had added some extra bits about the lock-on\homing aspects)
m (Minor (Putting past updates in an update history section to cut down on clutter)) |
m (→Tips and Details: Minor list restructuring (Also had added some extra bits about the lock-on\homing aspects)) |
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**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range) | **The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range) | ||
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[6-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ||
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox, in some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | |||
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode. | **When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode. | ||
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation. | **After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation. |