Rumble Shot: Difference between revisions

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__NOTOC__{{Languages|Rumble Shot}}
__NOTOC__{{Languages|Rumble Shot}}
{{tabs
|name=KR
|divclass=forceland
|containerstyle=min-height:225px
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|EUkNW2nuUDc|300|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:SI_RUMBLESHOT.png]] <br>
| {{SkillType|A}} Shoot consecutive explosions in a line.
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| {{SkillText|Cannonball|1}}
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| {{SkillText|True|KD|2}}
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<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|rqu4uBHiUnk|300|right}}
{{#ev:youtube|rqu4uBHiUnk|300|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:RumbleShot(New).png]] <br>  
| [[Image:RumbleShot(New).png]] <br>  
| {{SkillType|SA|B}}  
| {{SkillType|SA|B}} Shoot consecutive explosion in a line.
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|-
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| {{SkillText|True|Cooldown|4}}
| {{SkillText|True|Cooldown|4}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Chain Explosion<br>(Magical) !! Knockdown<br>Reduction !! Max Hits !! Ammo Usage !! MP Usage !! Cooldown
|-
| align="left" | 35 || rowspan=2 | 209% || N/A || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 30 MP || rowspan=2 | 5 seconds
|-
| align="left" | [Enhanced] || -2 KD
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Chain Explosion<br>(Magical)
|-
| align="left" | 35 || rowspan=2 | 79%
|-
| align="left" | [Enhanced]
|}
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== Skill Information (08/01/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Persistent Rumble Shot !! colspan=2 | Regenerating (1) Rumble Shot
! Empowered Rumble Shot !! colspan=2 | Critical Rumble Shot
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !!  Attribute Effect !! MP Recovery
! Attribute Effect !!  Attribute Effect !! MP Recovery
|-
|-
| {{SkillText|Persistent|3}} || {{SkillText|Regenerating (1)|30|100}} || 30 MP
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 360 MP
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Mode !! Regular
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Normal !! colspan=2 | Empowered
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 209*7}}}}%
| {{formatnum:{{#expr: 838*18}}}}% || {{formatnum:{{#expr: 838*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 838*18*1.2}}}}% || {{formatnum:{{#expr: 838*(3 + 3*15)*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 79*7}}}}%
| {{formatnum:{{#expr: 318*18}}}}% || {{formatnum:{{#expr: 318*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 318*18*1.2}}}}% || {{formatnum:{{#expr: 318*(3 + 3*15)*1.2}}}}%
|}
|}
*Average hitcount includes 18 hits.
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== Tips and Details ==
== Tips and Details ==
===NA===
*'''Rumble Shot''' is capable to doing many hits even on relatively small targets, doing about 14~18 hits on average sized targets.
*[[Rumble Shot]] pushes non Super Armored enemies, and goes right through Super Armored enemies.
*The missile itself will detonate either after a period of time or when it comes into contact with something.
**It will also travel down platforms and any land that is one level downwards, but does not go up those.
*When the shell explodes, the Chain Explosions will arc upwards before trickling down, due to this the most number of hits will be concentrated at the peak of that arc.
***When used off of an edge, the explosions will continue traveling through the air.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
*'''Rumble Shot''' is unaffected by Skill Delay.
===KR===
*'''Rumble Shot''' is capable to doing many hits even on relatively small targets, doing about 20 hits on the smaller Training Monkey.
*The missile itself will detonate either after a period of time or when it comes into contact with something. Naturally the skill will do more damage if the missile detonates at the peak of its arc.
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