Quicksilver Accel: Difference between revisions
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| {{SkillText|Enhanced|80}} || {{SkillText|Light|80}} || 64 MP | | {{SkillText|Enhanced|80}} || {{SkillText|Light|80}} || 64 MP | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Normal !! Enhanced | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 51*14 + 842}}}}% || {{formatnum:{{#expr: (51*14 + 842)*0.8}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 19*14 + 303}}}}% || {{formatnum:{{#expr: (19*14 + 303)*0.8}}}}% | |||
|} | |||
*Hits include both the push and pull. | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*It is possible to drag '''Super Armored''' targets around. | *It is possible to drag '''Super Armored''' targets around. | ||
*Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun. | *Sometimes, the target is pushed instead of being dragged, resulting in the miss of the last hit's stun. |