Checkmate/Stage 2: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 29: | Line 29: | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Level Required !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Hits per Grenade !! Number of Grenades | |||
|- | |- | ||
| align=left | 99 || % || | | align=left | 99 || 1684% || 4 || 5 || 200 MP || 36 Seconds | ||
|} | |} | ||
Line 39: | Line 41: | ||
! Level Required !! Damage (Magical) | ! Level Required !! Damage (Magical) | ||
|- | |- | ||
| align=left | 99 || % | | align=left | 99 || 459% | ||
|} | |} | ||
<br> | <br> | ||
Line 46: | Line 48: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Mode !! Regular | ! rowspan=2 | Mode !! colspan=2 | Regular | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Per Grenade !! Max | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 1684*4}}}}% || {{formatnum:{{#expr: 1684*4*5}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: }}}}% | | {{formatnum:{{#expr: 459*4}}}}% || {{formatnum:{{#expr: 459*4*5}}}}% | ||
|} | |} | ||
<br> | |||
== Tips and Details == | |||
*Due to each grenade explosion being separate, player sized targets will typically take a maximum of 2 grenades. | |||
*Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her. | |||
<br> | <br> | ||