Bullet Blitz: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "{{nerf|" to "*{{nerf|") |
m (Text replacement - "\*\*\{\{(nerf|buff)" to "*{{$1") |
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| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | |||
*{{nerf|MP recovery decreased.}} | |||
|- | |- | ||
| 02/14/2013 || - || colspan=2 align="left" | | | 02/14/2013 || - || colspan=2 align="left" | | ||
*{{buff|Targeting system improved.}} | |||
*Fixed a glitch where the skill would hit less than it was supposed to during Awakening. | *Fixed a glitch where the skill would hit less than it was supposed to during Awakening. | ||
|- | |- | ||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
*{{buff|Tracking performance revamped.}} | |||
|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
*{{nerf|Freeze frames duration decreased.}} | |||
*{{nerf|MP cost increased.}} | |||
*{{nerf|Only tracks onto targets in front.}} | |||
*"'''Reversed'''" attribute changed to "'''Empowered'''". | *"'''Reversed'''" attribute changed to "'''Empowered'''". | ||
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| 01/25/2017 || - || colspan=2 align="left" | | | 01/25/2017 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | |||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
*{{buff|Damage increased.}} | |||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | |||
|} | |} | ||
<br> | <br> |