Roll: Difference between revisions
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Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 07/23/2015 || - || colspan=2 align="left" | | | 07/23/2015 || - || colspan=2 align="left" | | ||
{{buff|Do not use HP when HP drops below 40%.}} | *{{buff|Do not use HP when HP drops below 40%.}} | ||
{{buff|Enables stand up attack by pressing {{CX}} key when standing up.}} | *{{buff|Enables stand up attack by pressing {{CX}} key when standing up.}} | ||
|- | |- | ||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Invincibility frames changed to Super Armor.}} | *{{nerf|Invincibility frames changed to Super Armor.}} | ||
|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
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| 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | | 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | ||
{{nerf|Do not use HP when HP drops below 10%.}} | *{{nerf|Do not use HP when HP drops below 10%.}} | ||
|- | |- | ||
| 12/29/2016 || - || colspan=2 align="left" | | | 12/29/2016 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || - || colspan=2 align="left" | | | 07/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Super Armor changed to Invincibility Frames.}} | *{{buff|Super Armor changed to Invincibility Frames.}} | ||
{{buff|HP Usage removed.}} | *{{buff|HP Usage removed.}} | ||
{{nerf|MP Usage increased.}} | *{{nerf|MP Usage increased.}} | ||
{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
{{nerf|Cannot be used during [[Auto Guard]].}} | *{{nerf|Cannot be used during [[Auto Guard]].}} | ||
*Skill does not affect Recovery X, made default to [[Elsword]]. | *Skill does not affect Recovery X, made default to [[Elsword]]. | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|} | |} | ||
<br> | <br> |