Phoenix Talon/ModA: Difference between revisions

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*Average hit assumes 7 hits.
*Average assumes 7 hits.
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== Tips and Details ==
== Tips and Details ==
*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
**The number of hits the skill deals typically tapers off the farther away a target is, so close up targets will take more hits regardless if they are super armored or not.
**The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not.
**Super armor targets will take less hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
**Super armor targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.