G-96 Pressure Grenade: Difference between revisions

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*Using the initial grenade in mid-air decreases the number of grenades by 1 due to [[Arsenal Reinforcement]] at maximum level.
*Using the initial grenade in mid-air decreases the number of grenades by 1 due to [[Arsenal Reinforcement]] at maximum level.
=== Total Damage (05/27/2021 KR Patch) ===
{{#vardefine:damage_throw      |66}}
{{#vardefine:damage_grenade    |984}}
{{#vardefine:damage_throw_pvp  |26}}
{{#vardefine:damage_grenade_pvp |394}}
{{#vardefine:grenade_count      |5}}
{{#vardefine:total_damage_normal                                  |{{#expr: ({{#var:damage_throw}}            +  {{#var:damage_grenade}})        *  {{#var:grenade_count}} }}}}
{{#vardefine:total_damage_normal_heavy                        |{{#expr: {{#var:total_damage_normal}}      *  1.44 }}}}
{{#vardefine:total_damage_normal_pvp                              |{{#expr: ({{#var:damage_throw_pvp}}        +  {{#var:damage_grenade_pvp}})    *  {{#var:grenade_count}} }}}}
{{#vardefine:total_damage_normal_heavy_pvp                    |{{#expr: {{#var:total_damage_normal_pvp}}  *  1.44 }}}}
{{#vardefine:total_damage_normal_midair                            |{{#expr: ({{#var:damage_throw}}            +  {{#var:damage_grenade}})        *  ({{#var:grenade_count}}) }}}}
{{#vardefine:total_damage_normal_midair_pvp                        |{{#expr: ({{#var:damage_throw_pvp}}        +  {{#var:damage_grenade_pvp}})    *  ({{#var:grenade_count}}) }}}}
{{#vardefine:total_damage_over_strike                              |{{#expr: {{#var:total_damage_normal}}          *  1.2 }}}}
{{#vardefine:total_damage_over_strike_heavy                  |{{#expr: {{#var:total_damage_over_strike}}      *  1.44 }}}}
{{#vardefine:total_damage_over_strike_pvp                          |{{#expr: {{#var:total_damage_normal_pvp}}      *  1.2 }}}}
{{#vardefine:total_damage_over_strike_heavy_pvp                |{{#expr: {{#var:total_damage_over_strike_pvp}}  *  1.44 }}}}
{{#vardefine:total_damage_quarter_master_normal                    |{{#expr: {{#var:total_damage_normal}}                            *  1.2}}}}
{{#vardefine:total_damage_quarter_master_normal_heavy          |{{#expr: {{#var:total_damage_quarter_master_normal}}            *  1.44}}}}
{{#vardefine:total_damage_quarter_master_normal_pvp                |{{#expr: {{#var:total_damage_normal_pvp}}                        *  1.1}}}}
{{#vardefine:total_damage_quarter_master_normal_heavy_pvp      |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}        *  1.44}}}}
{{#vardefine:total_damage_quarter_master_over_strike              |{{#expr: {{#var:total_damage_quarter_master_normal}}            *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_heavy    |{{#expr: {{#var:total_damage_quarter_master_over_strike}}        *  1.44}}}}
{{#vardefine:total_damage_quarter_master_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_normal_pvp}}        *  1.2}}}}
{{#vardefine:total_damage_quarter_master_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_over_strike_pvp}}    *  1.44}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal                    |{{#expr: {{#var:total_damage_normal_midair}}        *  1.2    *  1.3                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy          |{{#expr: {{#var:total_damage_normal_midair}}        *  1.2    *  1.3          *  1.44  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_pvp                |{{#expr: {{#var:total_damage_normal_midair_pvp}}    *  1.1    *  1.1                  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_normal_heavy_pvp      |{{#expr: {{#var:total_damage_normal_midair_pvp}}    *  1.1    *  1.1          *  1.44  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike              |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}    *  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy    |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal}}    *  1.2    *  1.44  round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_pvp          |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}*  1.2            round2}}}}
{{#vardefine:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp |{{#expr: {{#var:total_damage_quarter_master_key_of_proof_normal_pvp}}*  1.2    *  1.44  round2}}}}
<div style="overflow-x:auto">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Quarter Master]] !! colspan=4 | [[Quarter Master]]/[[Key of Proof]] Used midair
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy  !!  Normal  !!  Heavy
|-
! {{PvE}}
|  {{formatnum:{{#var:total_damage_normal                                                  }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy                                        }}}}%
||  {{formatnum:{{#var:total_damage_over_strike                                              }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy                                    }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal                                    }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike                              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy                    }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy            }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy        }}}}%
|-
! {{PvP}}
|  {{formatnum:{{#var:total_damage_normal_pvp                                              }}}}%
||  {{formatnum:{{#var:total_damage_normal_heavy_pvp                                    }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_pvp                                          }}}}%
||  {{formatnum:{{#var:total_damage_over_strike_heavy_pvp                                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_normal_pvp                                }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_normal_heavy_pvp                      }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_pvp                          }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_over_strike_heavy_pvp                }}}}%
|  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_pvp                  }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_normal_heavy_pvp        }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_pvp              }}}}%
||  {{formatnum:{{#var:total_damage_quarter_master_key_of_proof_over_strike_heavy_pvp    }}}}%
|}
</div>


=== Miscellaneous ===
=== Miscellaneous ===