Wolf Stance 2: Wind Wedge: Difference between revisions

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*[[Status Effects/Bleed|Bleed]] inflicted by '''Wolf Stance 2: Wind Wedge''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds.
*[[Status Effects/Bleed|Bleed]] inflicted by '''Wolf Stance 2: Wind Wedge''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds.
**The bleeding chance only applies to the initial 3 strikes and not the last.
**The bleeding chance only applies to the initial 3 strikes and not the last.
*If chained to [[Wolf Stance 3: Wolf Claw]], there will be a small amount of time between them where Ara isn't Super Armored or invincible. This makes Wind Wedge fail to chain to [[Wolf Stance 3: Wolf Claw]] when you are hit during this moment.
*If chained to [[Wolf Stance 3: Wolf Claw]], there will be a small amount of time between them where Ara isn't Super Armored or invincible. This can cause it to fail to chain into [[Wolf Stance 3: Wolf Claw]] if you are hit during this moment, which can be very noticeable during enemy attacks that hit quickly and frequently.
**This can be noticed if you fall into [[Add's Energy Fusion Theory|Apocalypse Type - Void]]'s Electro Break attack. You can be also countered by enemy's [[Iron Body]] who uses it while being attacked.
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