Provoke: Difference between revisions

220 bytes added ,  30 July 2021
No edit summary
Line 85: Line 85:
== Tips and Details ==
== Tips and Details ==
*The attack does not need to hit for enemies to be debuffed. Enemies will be debuffed if they are in front of you, up to slightly less than the edge of the screen.
*The attack does not need to hit for enemies to be debuffed. Enemies will be debuffed if they are in front of you, up to slightly less than the edge of the screen.
*While still being called a "counter strike", the additional input merely has invincibility frames and will not activate when being hit during the provoke.
*The counter strike will still activate when hit during the initial animation, and does not cost MP when triggered this way. It is possible the initial slash will not deal damage in this case however, should it not have come out yet by the time you are attacked.
**The counter strike will pass through enemies.
**The skill exclusion in the tooltip refers to what can trigger the counter, and as such, only commands and active skills from opponents in PvP will trigger it.
*Enemies inflicted with '''Rage''' are indicated by red fumes.
*Enemies inflicted with '''Rage''' are indicated by red fumes.
<br>
<br>
ElEditors, Administrators
16,042

edits