Trapping Ranger: Difference between revisions
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[ | | [[File:Combo - Trapping Ranger 1.png|520px]] | ||
| '''Erendil Combo''' | | '''Erendil Combo''' | ||
After kicking twice, draw out Erendil to slash once while in '''Super Armor''' before slashing a second time. Finish by stabbing enemies in front while in '''Super Armor''', and pull out the blade to knock them down. The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | After kicking twice, draw out Erendil to slash once while in '''Super Armor''' before slashing a second time. Finish by stabbing enemies in front while in '''Super Armor''', and pull out the blade to knock them down. The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | ||
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{{CZ}} 121% Phy. Damage + 171 Phy. Damage | {{CZ}} 121% Phy. Damage + 171 Phy. Damage | ||
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| [[ | | [[File:Combo - Trapping Ranger 2.png|520px]] | ||
| '''Slashing Dash''' | | '''Slashing Dash''' | ||
After doing the standard {{CDR}}{{CZ}}, slash through enemies with Erendil, pushing them along with you. | After doing the standard {{CDR}}{{CZ}}, slash through enemies with Erendil, pushing them along with you. | ||
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{{CX}} 267% Phy. Damage | {{CX}} 267% Phy. Damage | ||
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| [[ | | [[File:Combo - Trapping Ranger 3.png|520px]] | ||
| '''Jump Dash Stab''' | | '''Jump Dash Stab''' | ||
The original {{CDRU}}{{CZ}} midair kick is replaced with an Erendil thrust followed by Rena performing a midair slash with her bow and Erendil. The second {{CZ}} will slash over and behind enemies. | The original {{CDRU}}{{CZ}} midair kick is replaced with an Erendil thrust followed by Rena performing a midair slash with her bow and Erendil. The second {{CZ}} will slash over and behind enemies. |