Crazy Shot/ModA: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{SkillText|FreeTraining}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
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**The visuals extend quite a bit further than what the skill will actually hit; this can be seen easily with floors and walls, as only the hitbox's visuals will still be visible through them. | **The visuals extend quite a bit further than what the skill will actually hit; this can be seen easily with floors and walls, as only the hitbox's visuals will still be visible through them. | ||
*This version trades in damage for a black hole effect that allows you to more easily gather spread out enemies, making it ideal for clearing rooms. | *This version trades in damage for a black hole effect that allows you to more easily gather spread out enemies, making it ideal for clearing rooms. | ||
* | *The skill is affected by the [[Free Training]] hit count error, dealing 16 hits instead of 15 with the '''Useful''' trait. | ||
<br> | <br> | ||