Pouring Beads: Difference between revisions

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| [[Image:Dunno.png]]
| [[Image:Dunno.png]]
| {{SkillType|SA|B}} <font color="blue">[아에르 스킬]</font> 거대한 항아리가 가열되며 연기를 뿜어낸다.
| {{SkillType|SA|B}} {{SkillText|Aer}}<br>Heats up a large pot that spits out smoke.<br>The smoke turns into a massive cloud, dropping mysterious marbles that attack enemies within the area.<br>Enemies hit will be poisoned.
연기는 거대한 구름이 되어 신비로운 구슬을 떨어트리며 일대의 적을 공격한다.<br>
공격받은 적은 독 상태가 된다.
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! colspan=2 | Heavy Pouring Beads !! Gigantic Pouring Beads
! colspan=2 | Heavy Pouring Beads !! Gigantic Pouring Beads
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Attribute Effect !! Detail !! rowspan=2 | Attribute Effect
! Attribute Effect !! Cooldown !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Cooldown
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| {{SkillText|Heavy}} || {{#expr: 21*1.2}} Seconds || {{SkillText|Gigantic|130}}
| {{SkillText|Heavy}} || {{#expr: 21*1.2}} Seconds || {{SkillText|Gigantic|130}}
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{{#vardefine: damage_beads_pvp| 50}}
{{#vardefine: damage_beads_pvp| 50}}
{{#vardefine: beads_hits      |  0}}
{{#vardefine: beads_hits      |  0}}
{{#vardefine: avg_bead_hits  |180}}
{{#vardefine: avg_bead_hits  |51}}


<!--Average -->
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|| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
|| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
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*Average hits assume 180 '''Marble''' hits.
*Average hits assume 51 '''Marble''' hits.
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== Tips and Details ==
*The amount of hits the skill deals highly depends on both an enemy's size, as well as their position within the skill. Only very large targets such as [[Labyrinth of Ruin|Chaos Leviathan]] can take full damage from this skill.
**On average, a large training monkey will take anywhere between 38 to 76 hits while fully beneath the cloud. The skill deals the most hits on targets directly next to (but not touching) the cauldron, and less the further away from it you go.
**The marbles do not drop in a consistent pattern, so even when cast in the same position it may do more or less hits, especially the further away from the cauldron the enemy is.
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