Gun Dance/ModA: Difference between revisions
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*Without using the Kick. | *Without using the Kick. | ||
== Total Damage (12/23/2021 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]] | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Cancel !! Max !! Cancel !! Max !! Cancel !! Max !! Cancel!! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 759*8 + 9247}}}}% || {{formatnum:{{#expr: 759*11}}}}% <!-- regular no trait --> | |||
| {{formatnum:{{#expr: (759*8 + 9247)*1.44 round0}}}}% || {{formatnum:{{#expr: (759*11)*1.44 round0}}}}%<!-- regular heavy --> | |||
| {{formatnum:{{#expr: (759*8 + 9247)*1.20}}}}% || {{formatnum:{{#expr: (759*11)*1.20}}}}%<!-- over strike no trait --> | |||
| {{formatnum:{{#expr: (759*8 + 9247)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (759*11)*1.44*1.20 round0}}}}% <!-- over strike heavy --> | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 230*8 + 1001}}}}% || {{formatnum:{{#expr: 230*11}}}}% <!-- regular no trait --> | |||
| {{formatnum:{{#expr: (230*8 + 1001)*1.44 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44 round0}}}}% <!-- regular heavy --> | |||
| {{formatnum:{{#expr: (230*8 + 1001)*1.20}}}}% || {{formatnum:{{#expr: (230*11)*1.20}}}}% <!-- over strike no trait --> | |||
| {{formatnum:{{#expr: (230*8 + 1001)*1.44*1.20 round0}}}}% || {{formatnum:{{#expr: (230*11)*1.44*1.20 round0}}}}% <!-- over strike heavy --> | |||
|} | |||
*'''Cancel''' damage assumes 8 '''Random Fire''' hits with the '''Kick'''. | |||
*'''Max''' damage assumes 11 '''Random Fire''' hits without the '''Kick'''. | |||
<br> | <br> | ||