Gun Dance/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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*'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''. | *'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''. | ||
*'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''. | *'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''. | ||
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{{ForceDifference | |||
|<!--Character-->Rose | |||
|<!--Original Features--> | |||
*Pressing {{CZ}} or {{CX}} will evade and shoot in front. | |||
**Recovers all ECP if evade shot is executed. | |||
*Overall deals more damage. | |||
|<!--Changed Features--> | |||
*Pressing {{CZ}} or {{CX}} will jump forward and kick while ignoring defense. | |||
**Deplete all ECP if kick is executed. | |||
}} | |||
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