Nasod Armor Mode - Battle Gear: Difference between revisions

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| [[File:AddPassive4.png]]
| [[File:AddPassive4.png]]
| {{SkillType|P}} Enables you to use Nasod Armor commands. Press {{CZ}} or {{CX}} to activate the command after pressing {{CNAZ}}, {{CNAX}} or skill button while in Dynamo Configuration Mode (Awakening) is activated.<br>
| {{SkillType|P}} Enables Add to use Nasod Armor commands. In order to activate Nasod Armor commands, press {{CZ}} or {{CX}} after designated commands or skills while in Dynamo Configuration Mode (Awakening).<br>
- Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br>
- Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br>
- Commands: ZZZ[Z], ZZX[X] (1st Job), XX[X], XXZ[Z~Z], →→ZZ[Z], →→XX[X], →→↑X[X]<br>
- Commands: {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}, {{CZ}}{{CZ}}{{CX}}{{CNAX}} (1st Class),<br>
- {{CX}}{{CX}}{{CNAX}}, {{CX}}{{CX}}{{CZ}}<nowiki>[</nowiki>{{CNAZ}}~{{CNAZ}}<nowiki>]</nowiki>, {{CDR}}{{CX}}{{CX}}{{CNAX}},<br>
- {{CDR}}{{CZ}}{{CNAX}}, {{CDRU}}{{CX}}{{CNAX}}<br>
Ignores damage when attacked during a Nasod Armor combo.


Damage is cancelled when hit during the Nasod Armor combo. Continue pressing to use Nasod Armor combo again.<br>
Once advancing to 2nd class <nowiki>[</nowiki>[[Lunatic Psyker]]<nowiki>]</nowiki>, activate Nasod Armor when attacked at the last part of the basic ground combo.


2nd job change ([[Lunatic Psyker]]) can activate basic ground combo attacks. The final combo hit triggers the Nasod Armor to activate.<br>
When in Dynamo Configuration Mode (Awakening), decreases DP use and enhances Nasod Armor Command damage.
 
Decreases DP usage, enhances Nasod Armor Command damage.
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***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
**([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[Stasis Field]], [[Conqueror]], [[Psychic Storm]], and [[EMP Shock]].
**([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[Stasis Field]], [[Conqueror]], [[Psychic Storm]], and [[EMP Shock]].
*Nasod Armor combos gives a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations or after advancing to [[Lunatic Psyker]] at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of him and restart his combo.
*Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs can stop him.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
=== Nasod Armor Commands===
=== Nasod Armor Commands===
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== Tips and Details ==
== Tips and Details ==
*Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
*Similar to most of [[Add]]'s skills, the Nasod Armor is bugged. If you miss the combo, you can use any special active skill that reactivates Nasod Armor to instantly teleport to the enemy again, even if the skill misses. ([[Energy Boom]] or [[Pulse Cannon]] are recommended, due to their low costs).
*Similar to most of [[Add]]'s skills, the Nasod Armor is bugged. If you miss the combo, you can use any special active skill that reactivates Nasod Armor to instantly teleport to the enemy again, even if the skill misses. ([[Energy Boom]] or [[Pulse Cannon]] are recommended, due to their low costs).
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
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