Dark Magician: Difference between revisions

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| [[File:DMCombo1.png|520px]]  
| [[File:DMCombo1.png|520px]]  
| '''Retreat Plasma Ball'''
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After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
After doing the standard {{CX}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
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{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
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| [[File:DMCombo2New.png|520px]]
| [[File:DMCombo2New.png|520px]]
| '''Warp Plasma Ball'''
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After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
After doing the standard {{CDR}}{{CZ}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
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{{CDR}}<br>
{{CDR}}<br>
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| [[File:DMCombo5.png|520px]]  
| [[File:DMCombo5.png|520px]]  
| '''Midair Plasma Ball'''
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After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.
After doing the standard {{CDRU}}{{CZ}} combo, fire a dark fireball from the tip of your staff. The dark fireball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.
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{{CDRU}} <br>
{{CDRU}} <br>
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| [[File:DMCombo3.png]]  
| [[File:DMCombo3.png]]  
| '''Magic Touch'''
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After doing {{CX}}{{CX}}{{CDX}}, catch the launched enemies with a magic sphere that knocks them down at the end.
After doing the standard {{CX}}{{CX}}{{CDX}} combo, catch the launched enemies with a magic globe that knocks them down at the end.
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{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
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| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| '''Launch Plasma Ball''' 
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Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
{{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked to fire a dark fireball instead of a magic globe. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
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{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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| 06/26/2014 || 05/20/2015 || align="left" |  
| 06/26/2014 || 05/20/2015 || align="left" |  
*{{buff|{{CX}}{{CX}}{{CLX}} Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.}}
*{{buff|{{CX}}{{CX}}{{CLX}} Dark Fireball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.}}
*{{buff|New {{CZ}}{{CZ}}{{CUZ}}{{CZ}} combo added.}}
*{{buff|New {{CZ}}{{CZ}}{{CUZ}}{{CZ}} combo added.}}
*{{buff|New {{CX}}{{CX}}{{CRX}} combo added.}}
*{{buff|New {{CX}}{{CX}}{{CRX}} combo added.}}
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*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}}
*{{buff|Plasma Ball version of [[Aisha]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.}}
*{{buff|Dark Fireball version of [[Aisha]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.}}
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| 02/18/2016 || - || align="left" |  
| 02/18/2016 || - || align="left" |  
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| 07/18/2019 || 08/14/2019 || align="left" |  
| 07/18/2019 || 08/14/2019 || align="left" |  
*{{buff|{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'s final {{CZ}} Plasma Ball now inflicts heavy hitstun, keeping enemies airborne.}}
*{{buff|{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'s final {{CZ}} Dark Fireball now inflicts heavy hitstun, keeping enemies airborne.}}
*{{buff|{{CX}}{{CX}}{{CDX}}{{CZ}}'s final {{CZ}} can be cancelled early.}}
*{{buff|{{CX}}{{CX}}{{CDX}}{{CZ}}'s final {{CZ}} can be cancelled early.}}
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