Kinetic Bombardment: Difference between revisions

From Elwiki
m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required")
Line 40: Line 40:


== Tips and Details ==
== Tips and Details ==
*With 6 Enhanced Cannonballs, '''Kinetic Bombardment''' can deal up to {{formatnum:{{#expr: 163*13}}}}% ({{formatnum:{{#expr: 65*13}}}}% in PvP) Magical Damage.
*You are able to switch between this, [[Mobile Shelling]] and regular [[Siege Shelling]] at any time, so pressing {{CD}} while in the '''Kinetic Bombardment''' stance will put you in '''Mobile Shelling''' stance.
*The Pulse Field will inflict hitstun.
**This stance is much more focused on PvP, as the '''Pulse Field''' buff is generally much more useful there, and the '''Gravity Portal''' lacks the damage output or range of '''Mobile Shelling''', though it can sometimes be used to keep certain smaller bosses locked in place.
*Since the '''Gravity Field''' will suck in a hit opponent, the '''Pulse Field''' serves more as a back-up in case you miss or your opponent is in Super Armor, because opponents will normally be stuck inside far longer than the field lasts.
*The '''Pulse Field''' will also inflict hitstun the first time it comes into contact with an opponent.
*As with '''Mobile Shelling''', you cannot act out of this stance with the exception of [[Back Blast]]. However, as before, you are able to dash out of the stance switching animation when changing to either other  stance.
<br>
<br>